using Engine;
using Engine.Graphics;
using Game;

namespace SCIENEW {
    public class UIronSheetItem : MeshItem, IMaterialBlock {
        public UIronSheetItem() : base(
            "UIronSheet",
            "Models/UIronSheet",
            "UIronSheet",
            ContentManager.Get<Texture2D>("Textures/Iron"),
            MaterialsUtils.GetColor(Materials.Iron),
            Matrix.CreateScale(1.5f) * Matrix.CreateTranslation(0, 0.5f, 0),
            Matrix.Identity
        ) {

        }

        public Materials GetMaterial() => Materials.Iron;
    }
}